After training together for twenty years, the Clans would sweep dissent and rebellion from the Pentagon Worlds. These eight hundred would form the basis of the Clans, Nicholas Kerenskys vision of a brotherhood of warriorsand a strict caste system to maintain order. Of the six-million men and women of the SLDF who followed Aleksandr into exile, only eight-hundred souls answered Nicholas Kerenskys call. Fearing the inevitable destruction, Aleksandr Kerenskys son, Nicholas, called for willing followers. Kerenskys troops splintered with no common enemy to fight, and began to mirror the strife plaguing the successor states. In deep space, however, things took a surprisingly similar turn. In more modern times, combat has generally devolved into a series of light skirmishes, as the chief vehicle of warthe Battlemechis both precious and nearly irreplaceable. The Succession Wars would bring humanity to the very brink of annihilation: so many secrets, technological marvels, and innovations would be lost to nuclear fire during the first and second succession war that the Great Houses stepped forward and signed the Ares Convention, banning the use of nuclear weapons and mass-annihilation tactics as a viable form of warfare. With neither Richard Cameron nor Stefan Amaris to lead it, the former Star League splintered, and with Kerenskys idle threat forgotten, the five remaining Great Houses: Kurita, Davion, Liao, Steiner, and Marik quickly went to war to see which would become the First Lord of a new Star League with the predictable outcome that none would succeed, resulting in the creation of the so-called Successor States. One day, they would crush those who destroyed the Star League, and return the Inner Sphere to peace and prosperity. As he fled from inevitable defeat, General Kerensky transmitted one last message to the Inner Sphere: One day, his children would return. Although General Aleksandr Kerensky of the Star League Defense Force managed to kill the usurper, Stefan Amaris, the battered remnants of the SLDF were forced to flee the wrath of the Terran Hegemony and abandoned the Inner Sphere on an unknown course. The year is 2779, and things are not panning out the way people wouldve hoped. Presently in International Copyright Hell due rights issues over some Mech designs, Battletech is a deep universe with a lot of (pretty good) fiction devoted to it (except the aforementioned Cartoon, which really is terrible). It also has a lot of fluff, and even spawned a really terrible cartoon in the mid 1990s. Its pretty fun, and spawned the Mechwarrior franchise of video games. It has very in-depth universe, but for the most part Battletech is a game involving giant robots (which fight each other). Battletech is a tabletop war game typically played with little plastic armies.
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